Neighbouring towns move their townsfolk and witch cards around in secret, to unite friendly witches safely under one roof. The witch hunter observes the movement but not who goes exactly where before they try to capture witches from up to 2 towns.
The townsfolk try to free captured witches, gather pairs of witches to charm or curse the witch hunter, or form a coven of 3 witches to win! Can you form a coven before the witch hunter captures 5 witches?
-
Design: Samara Jethwa & David Walsh
Art: Samara Jethwa
Components
- 1 felt witches hat
- 3 love witch cards
- 3 nature witch cards
- 3 crystal witch cards
- 1 wild witch card
- 1 fake witch card
- 13 townsfolk
- 6 reference cards
- 3 double sided spell tiles
- 1 rulebook
Six good things about Curses & Covens
Social gameplay
Open discussion advantages the witch hunter, but there’s plenty of room for subterfuge!
Witchy powers
Charm or curse the witch hunter, then make your move for a witch win.
Tarot-sized cards
Deluxe tarot sized cards with charming art and gold foil highlights.
One vs many
The Townsfolk need to move witches between them to make a coven of 3 matching witches to win.
Can you form a coven …
… before the witch hunter captures 5 witches?
That hat!
Felt hat first player token!
